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ARC — A Brighter Tomorrow

Arc of Mind · Book One

A hidden world.
A forbidden history.

The shape of Book One, told without resolving it. Nothing on this page reveals the ending — the chronology further down carries its own spoiler control.

The premise

Where it begins

Arca'n Spectre is a young Umarian who lives on Umara, a planet hidden from the rest of the universe. He longs to leave his home behind and explore the stars — but like all Umarians, he is expected to remain, where space travel has long been forbidden. Exceptionally gifted and possessing extraordinary abilities, Arca'n is unlike anyone else around him. When the discovery of a new resource leads a scientist to question ideas that had always been untouchable, truths begin to surface that threaten the very foundation of Umarian Ancestral belief. Three prophecies will be revealed. And then, one day, two meteors change everything.

From the Introduction

  • An old enemy will return.
  • War will erupt.
  • There will be loss, especially for Arca'n.
  • His relationship with his father will be tested and pushed further apart.
  • A hero will rise to save the Umarians.
  • Victory will come at a tremendous cost.

“This is only the beginning of Arca’n’s journey. His story does not end here.”

Book One

A universe in conflict

A boy who wants to leave. An emperor who wants everything. Between them, 500 generations of a secret neither of them chose.

The shape of Book One

Five movements

  1. I

    A world kept hidden

    Chapters One to Five

    Umara has been hidden for 500 Ancestral generations. Three billion people live up to 1,200 years, move objects with their minds, and have no memory of where they came from. The Planetary Security Organization has made certain of that: the curriculum is controlled, the archives are sealed, space travel is forbidden, and questioning the Ancestors is a crime.

  2. II

    The nonconformist

    Chapters Six to Nine

    Arca'n Spectre is seventeen, holds the all-time Umarian academic record, and cannot stop asking the one question nobody is allowed to ask. His father wants him to become a senator. His rival wants him to lose. His mother believes in him without condition. Then the Science and Technology Alliance discovers what he can actually do.

  3. III

    The forbidden question

    Chapters Ten to Sixteen

    The discovery of a new resource leads a scientist to start questioning ideas that had always been considered untouchable. In the P.S.O. archives, a restricted file surfaces — a scorched Ancestral notebook whose owner's name has burned away. Dr. Vil Tasc'n repairs it, translates it, and finds two prophecies. Curiosity pushes him deeper, and he finds a third.

  4. IV

    The old enemy

    Chapters Twenty-One to Twenty-Seven

    Thousands of generations ago the Marconians were a peaceful race, until the Ancients enslaved them and made them mine the metals that killed them. They won their freedom and lost their world doing it. They have been hunting the remnants of the Ancients ever since — and a debris trail 500 generations cold is about to point them at Umara.

  5. V

    The war

    Chapters Twenty-Eight to Thirty-Two

    200 Speedstar fighters and a single cruiser against a scout fleet with a cloak Umarian doctrine has no counter for. A hero will rise to save the Umarians. Victory will come at a tremendous cost — and it will not be paid by strangers.

    Outcome withheld

Table of contents

Thirty-two chapters

The published contents of Arc of Mind, as printed.
  1. —Preface1
  2. —Introduction5
  3. OneThe Umarians8
  4. TwoThe Dream14
  5. ThreeThe Body20
  6. FourAdrenaline Junkies28
  7. FiveUnidentified Objects36
  8. SixThe Recruitment41
  9. SevenThe Nonconformist44
  10. EightImminent Danger52
  11. NineThe Prodigy Uncovered57
  12. TenThe Meteor Shower65
  13. ElevenThe Archives71
  14. TwelveSuspicions75
  15. ThirteenThe Fight79
  16. FourteenThe Three Prophecies84
  17. FifteenThe Visionary88
  18. SixteenProject Chronos99
  19. SeventeenThe Ancestors103
  20. EighteenDisturbing Revelation109
  21. NineteenCaptured116
  22. TwentyThe Execution123
  23. Twenty-OneThe Marconians134
  24. Twenty-TwoThe Summoning139
  25. Twenty-ThreeDimonicur146
  26. Twenty-FourWhere Did They Come From?151
  27. Twenty-FiveProvisions for Combat155
  28. Twenty-SixUnrealized Potential159
  29. Twenty-SevenThe Hunters165
  30. Twenty-EightRealized Potential168
  31. Twenty-NineThe Undecided171
  32. ThirtyThe Hunted174
  33. Thirty-OneThe Paradise Lost190
  34. Thirty-TwoRemembrance197
  35. —Afterword201
  36. BonusThe Original Short Story (The Three Consecutive Dreams)203

Includes a bonus chapter featuring excerpts from the original version recorded in the author's childhood diary.

Chronology

From Marcona to Arc of Destiny

Assembled strictly from stated events — deep history, Book One, and what the manuscript confirms about the two books that follow.

Spoiler control

8 events that resolve Book One are hidden.

Before Book One

8 events
  1. Thousands of generations ago

    Marcona

    The Ancients invade Marcona

    The original Marconians were once a peaceful race — until the Ancients invaded their homeworld. The Ancients enslaved them and forced them to mine generons and aderons from the asteroids orbiting Marcona's sun. The metals killed many Marconians, because the Ancients believed Marconian lives were more expendable than their own.

  2. Several hundred generations later

    Marcona

    Marcona falls; the Ancients are driven out

    It took several hundred generations for the Marconians to learn how to undermine and overthrow the Ancients, but victory came at a steep price. The Ancients destroyed Marcona, though the Marconians managed to push them back beyond the brim of the universe. No one knew where the Ancients went afterward. All that remained of Marcona was rubble.

  3. The age of conquest

    The enchained become the conquerors

    No other race was willing to give up any portion of their planet for the Marconians to settle. Desperation turned into conquest. Anger was never satisfied, and the empire grew stronger. No Marconian remembered the words peace or forgiveness anymore.

  4. Year Zero A.U.

    Umara

    The Ancestors settle Umara

    The Ancestors originated on a planet in another distant galaxy before discovering and settling on Umara — marking what became known as Year Zero A.U. (After Umara). They designated the world “T.D.-b.”

  5. Day One, Year Zero A.U.

    Umara

    The great crash

    The great crash occurred on the very first day the Umarian Ancestors arrived on Umara. Massive amounts of history, data and cultural artifacts were lost forever in the wreckage.

  6. Year Three A.U.

    Umara

    Metamorphosis

    The Ancestors began experiencing a phenomenon they called metamorphosis, developing enhanced telekinetic abilities unlike anything they had previously known — and gradually began losing memories of their Ancestral past. Scientists named the cause Meta-energy.

  7. After the forgetting

    Umara

    The P.S.O. is founded

    An authoritative organization was created to preserve Ancestral history while keeping it hidden from the general population: the Planetary Security Organization. “We must keep Umara hidden from any threat, and we intend to keep our planet safe,” decreed its first leader.

  8. 500 Ancestral generations

    Umara

    500 generations of secrecy

    The population forgot the true origins and history of The Ancestors. The P.S.O. used the opportunity to preserve and study Ancestral records privately. Thick cosmic dust clouds kept the planet concealed, and Umara grew to three billion inhabitants.

Book One

16 events
  1. Chapter Two

    Larcastle

    The Dream

    On Umara, an eight-year-old Arca'n Spectre plays hover-disc with his neighborhood friend Dunys Fikan in Larcastle — the beginning of a rivalry that will define them both.

  2. Chapter Three

    Larcastle

    The Body

    The boys find a body unlike anything the Larcastle police have ever seen. Two P.S.O. agents arrive and take over the investigation immediately.

  3. Chapter Six

    Larcastle

    The Recruitment

    At the career fair, Jestra Wel'n is drawn to the medical profession after seeing firsthand how doctors and nurses save lives, while Conl'n Zaxis heads for the Engineering booth. Two futures quietly begin.

  4. Chapter Nine

    The Prodigy Uncovered

    Arca'n's unusual talents are discovered by Dr. Vil Tasc'n of the Science and Technology Alliance.

  5. Chapter Ten

    Umara

    The Meteor Shower

    Two meteors change everything.

  6. Chapter Eleven

    Capitol Point

    The Archives

    Over several centuries the P.S.O. had painstakingly analyzed recovered Ancestral data archives and books, keeping their findings strictly classified. A new layer of information demands executive attention — and Saudran summons Tasc'n for a private briefing.

  7. Chapter Fourteen

    The Three Prophecies

    From a partially burned Ancestral notebook, Tasc'n recovers two prophecies — then pushes deeper into the corrupted files and uncovers a third that leaves him cold. The author's name is unretrievable.

  8. Chapter Sixteen

    Project Chronos

    The S.T.A.'s temporal displacement device is still not operational. Every test subject sent back five minutes fails to reappear. A crucial variable remains unidentified.

  9. Chapter Nineteen

    Sealed — resolves Book One

    This entry gives away how Book One ends. Use the spoiler control above to read it.

  10. Chapter Twenty

    Sealed — resolves Book One

    This entry gives away how Book One ends. Use the spoiler control above to read it.

  11. Chapters Twenty-One to Twenty-Three

    Sealed — resolves Book One

    This entry gives away how Book One ends. Use the spoiler control above to read it.

  12. Chapter Twenty-Five

    Sealed — resolves Book One

    This entry gives away how Book One ends. Use the spoiler control above to read it.

  13. Chapter Twenty-Seven

    Sealed — resolves Book One

    This entry gives away how Book One ends. Use the spoiler control above to read it.

  14. Chapter Thirty

    Sealed — resolves Book One

    This entry gives away how Book One ends. Use the spoiler control above to read it.

  15. Chapter Thirty-One

    Larcastle

    Sealed — resolves Book One

    This entry gives away how Book One ends. Use the spoiler control above to read it.

  16. Chapter Thirty-Two

    Sealed — resolves Book One

    This entry gives away how Book One ends. Use the spoiler control above to read it.

Beyond Book One

2 events
  1. Arc of Time

    Book Two

    Arca'n is recruited into the P.S.O. Jestra Wel'n follows her calling and becomes a doctor. General Bracsan Noor still holds the rank of General.

  2. Arc of Destiny

    Book Three

    General Bracsan Noor is promoted to Admiral.

“Let your dreams and imagination carry you into a world of wonder.”